The rats will no doubt become a key talking point of Garage. Mini bosses come in the form of Dreadnoughts: hybrids of the Boomers and Spitters from Left 4 Dead, who vomit bile and cough up rats. There are also beasts: scurrying, unpredictable mutants, and those aforementioned Cerberus wannabes. There are numerous zombie types, from quick rushers to shambling armoured tanks. The enemies are dumb, but they are varied. Forget Hotline Miami-style attack planning – you just need to blast (or punch or kick) whatever’s in front of you. While it provides a sense of constant tension, it also means that any tactical thinking is dispensed with. Your task is made harder by the game’s line-of-sight rules, whereby you can only see who or what is in a room by entering and… well, seeing them. Who wouldn’t?Īnyway, the plot plays second fiddle to the gameplay, which involves exploring various facilities, finding keycards, rummaging for ammo and health, and shooting anything that moves. He literally just wanted to make two-headed dogs. The main baddie, Professor Demikhovsky, is a refreshingly uncomplicated nemesis. The game’s backstory – conveyed to you by a woman codenamed “Anaconda” – concerns the usual corporate greed and genetic experiments gone wrong. The rats are mad and the undead humans are madder. You awaken in an underground garage to find that everything wants to kill you. It sounds great on paper, but a multitude of issues prevent it from matching the games that clearly inspired it. From the TinyBuild stable comes Garage, a VHS-filtered, top-down shooter-cum-survival-horror developed by Russian outfit Zombie Dynamics.
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